


People on all sides can feel frustrated and to them it feels like BioWare could make it all better with just a slight change in their favor. But if you're in that 2%, then it probably seems pretty damn unfair that straight guys get so many more options than you do. If lesbians make up 2% of the player base, then it might seem unfair to some people that they get a third of the romance options. After all, the characters are all made from the same finite game budget, so having one more option for straight ladies means one less option for straight dudes. This also pits the fanbase against each other and breeds animosity. That runs counter to the sci-fi theme of strange aliens and characters from all walks of life. This would naturally push the character designs towards a "Fast and the Furious" approach, where everyone on the team is young-looking, sexy, and available. They're already having a difficult time pleasing everyone, and every un-romanceable character makes the job that much harder. What if the writers want add a character who would be inappropriate as a romance option? Perhaps someone old, or underage, or celibate, or faithfully married, or grotesque. While he doesn't believe anything will change on this front, Young hopes BioWare might eventually go back on this decision, which he feels adversely affected their games' companion rosters: Not only do these romances take place apart from the story, but they limit the writer's ability to design interesting teams. In a new column for The Escapist titled "The BioWare Romance Trap", writer Shamus Young argues that BioWare progressively moved away from romance plots that fit seamlessly with the overarching game plots to a large number of extraneous romances that still can't satisfy their player base, in a well-intentioned but misguided attempt to please its fanbase.
